Small creatures have disadvantage on Attack rolls with heavy Weapons. Longbows and heavy crossbows both possess the Heavy property: Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). Underwater combatĬrossbows are better weapons than longbows underwater, due to their lack of disadvantage.įrom the rules on underwater combat (PHB p.198):Ī ranged weapon attack automatically misses a target beyond the weapon’s normal range. It's worth noting that a character who does have martial weapon proficiencies will likely be choosing between a heavy crossbow (which does more damage per attack) and a longbow (which works with Extra attack). Since they are a Rogue, they do not get Extra Attack, and so the fact that the shortbow can benefit from Extra Attack while the crossbow cannot (Loading property) does not come into play. For this character, a light crossbow is one damage die better than a shortbow (which is also a simple weapon). 149)Īs a result, some classes/races will not be able to use longbows effectively due to their lack of proficiency with martial weapons - in particular classes without Extra Attack often lack martial weapon proficiency.Īs an example, a Human Rogue cannot wield a longbow with proficiency (barring feats). However, longbows are martial weapons, and light crossbows are simple weapons. Although Mearls' tweet is more about switching weapons, I don't see why doing it for the same weapon would be any harder or take any longer.Just by their stats, a longbow does seem strictly better than a light crossbow. So you don't even need to drop it, you can just sheathe it and then draw it again. (Honestly this is how I've been ruling it for long, hence I'm not used to the drop shenanigan). Crawford states you can drop the weapon at absolutely no cost, it seems (meaning you didn't actually use your "Object Interaction").īut then Mearls goes further: he states you can Sheathe, Draw and Attack at the same turn. Objects always require an action to use, as statedīasically, "Object Interaction" is a "Free Action", which you have already used to drop your rapier.Īlthough is says "interact with a second object", it's implied that interacting with the same object again later also needs an action. If you want to interact with a second object, you need Weapon as part of the same action you use to attack. Move as you stride toward a foe, or you could draw your For example, you could open a door during your You can also interact with one object or feature of theĮnvironment for free, during either your move or yourĪction. The concept is presented, though, in PHB p. There isn't exactly a "Free Action" in 5e. A DM could at their discretion dispense you from having to go through this sequence every turn by allowing you to stow your Rapier away in its scabbard and retrieve it in the same turn for the purpose of re-loading your Hand Crossbow, or simply rule that you get to reload the Hand Crossbow with a Rapier in hand.Ī DM wouldn't be breaking much by allowing you to do that given that you always pick your weapon back up at the end of the turn so you're never in a situation where un-handing your Rapier matters, unless you're fighting in an uncommon situation such as a steep incline, a tight rope or the surface of a liquid when using some water walking magic. You will obviously look very silly doing so. You're now back to having both a Rapier and a loaded Hand Crossbow in hand.
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